Wednesday, April 12, 2017

Forest Bandits, Neverwinter, Airship

Let me ‘splain…No, there is too much. Let me sum up ...

5 dead bandit, 1 Leader bandit got away: 3200 XP
(4 party members 800 each)
900 XP for roleplaying
2835 XP Bonus - players need next level before they die because the next adventure is really scary bonus
4535 XP TOTAL
STARTING XP: 9465
ENDING XP: 14000 (23000 xp next level)

The party ate dinner with Arthur. Grum previous leader of the hill giants had become increasingly angry. "He no goldenface. He faker. No believe him anymore. He brings tricks and now he brings foods that we no eat. Makes us eat plants 'stead of meats."
Arthur explained his concerns about the giants and how he felt that he had endangered the party by bringing them here. Arthur found that his 350 year old dwarven whiskey had been opened and became very worried. He had made a deal with the demon lord of night to release his youngest daughter from his grasp in trade for that 250,000 gp cask. After a very suspicious explanation from the party, Arthur resolved to getting the last one in the land from a old acquaintance, Tristen of Triboar.He encouraged the party to leave during the night to continue their quest to Neverwinter. Arthur has left a present there, a ship to help them on their journey.

With reluctance, the party agreed to head toward Neverwinter and meet Arthur at his home in Bryn Shander.

On the way to Neverwinter, the party met some small twig tree like creatures (children of the briar). The numbers were scary so the party moved on but kept an eye on them.

After several days of traveling, the party ran into 6 well armed men on horseback chasing three children. The slowest and fattest of the group fell behind and was promptly slaughtered by a horseman. Piggy will be missed. The two other children spotted the party in front of them and became frightened and ran into the forest.

The most formidable brigand, Captain Jackson, orders four to attack and one to kill the children. One brigand runs into the forest and kills a kid, and less then a minute later, Captain Jackson runs away. The party takes one hostage.

Tyr realizes they wear the symbol of Mordred Lefey, a cult leader from his past. After a few minutes of questioning, the brigand gives up all the little knowledge he had. The was paid to guard children that were being experimented on in the hopes of making them powerful magicians. Occy then had a melt down and slaughtered him realizing his past was catching up to him.

After this rather blooding ordeal, the party made their way to Neverwinter without further incident. They met with Darwin Morinn, Priest of Ilmater who introduced them to Sir Leon Stormbringer. Sir Leon brought the party to his house outside the outskirts of Neverwinter and showed them to the large barn where their ship was being kept.

After the shock of their ship being in the middle of land, and wondering how they were going to get it 50 miles to sea, the party opened the door to a large dragon cult airship complete with elementals to power the ship and four clockworks to guard and man the vessel. Needless to say the party seemed quite happy with Arthur's taste in traveling. Maybe the group might even name the ship " The Anton" if it so suits them in remembrance of the beloved bard (hint).

Congrats on LEVEL 6 -  LEVEL UP !!

NUFF SAID - DM OUT !!!

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