Wednesday, April 26, 2017

Get Heartstone back, track down Human Traffickers

4 bad le fey soldiers: 1800XP 
(4 party members 450 each)
900 XP for roleplaying
1350 XP TOTAL
STARTING XP: 15875
ENDING XP: 17225 (23000 xp next level)

The Guard Sergeant, Magnus, sneers at the party about how much he loves riding in the airship. Smelling like jerky beef and ale, he laughs as he tells the party, “Those pirates are slippery, I told my father we may need that ship for a while.”

The party convinced him that stones were place inside the ship to control the elementals and without constant rituals every 8 hours or so that they maybe unstable and the elementals would escape and destroy everything on the ship.

Magnus told the party he would go and check and sure enough came back several minutes later with the stone. “I found the guy who took it off the ship. Quickly do something!” The party retrieved the stone and was told that the ship would be back in 6 hours or so and they could stabilize the elementals then.

The party decided to kill a few hours by going to the market place in the older section of town where the fissure from the underdark was repaired. While in the marketplace they spotted several armored individuals with Le Fey’s sigil walking amongst the crowd. The party followed them to see what they were up to.

They entered a house and wagon pulled up to the alley closest to the house. The covered wagon was being pulled by two horses and the armored driver wore the same symbol. Le Fey’s people walked to the back alley behind the wagon and began loading things from the house’s back window into the back of the cart. The bags they were loading looked suspiciously like small humans, maybe halflings or young dwarves, maybe children.

Assuming there was kidnapping, the party attacked Le Fey’s people and quickly dominated them. They went to knock on the house only to have an elderly woman open the door and quickly close it, “I don’t know what’s in the bags !!” Having the door slammed in their face the party forced their way in and looked around. The guards were called and responded. The party found children in the back of the wagon, apparently drugged and unconscious.

The elderly folk claimed that the party and their friends (Le Fey’s people) were making a ruckus outside and that’s why they were called.

Brunelda uncovered their secret room by tripping over into their table and pulling up a rug which revealed a trap door to their basement. After investigating the secret room, evidence looked bad for the elderly couple.

They guards took everyone into custody before the magistrate so everyone could tell their side of the story. After a day in jail, the party was cleared. Several children woke up and pointed out the elderly couple as their captors. The elderly couple were promptly sent to the gallows the following morning.

Sir Leon met with the party and brought them back to his keep. They ate and drank and formulated plans on getting back the airship. Potions were given,some talk about Arthur transpired and some interesting things revealed. I will leave the rest to have the players discuss on Wednesday...



Wednesday, April 19, 2017

Airship Taken from Neverember, Kill Hydra under Neverwinter

Let me ‘splain…No, there is too much. Let me sum up ...
1 Young Adult Hydra: 3900 XP
(4 party members 975 each)
900 XP for roleplaying
1875 XP TOTAL
STARTING XP: 14000
ENDING XP: 15875 (23000 xp next level)

As we explore under Neverwinter, we found a Hydra!
After being welcomed into Sir Leon's home, before eating and drinking their way into a merry slumber, their meal had been interrupted by none other than THE HERALD SYMORE of the lord protector of Neverwinter.

"Ahem ahem by order of the lord protector Dauglt Neverember pronounced Nevee-rem-ber, I hereby issue this decree":

According to Act 2 of the  City Protection Act, Paragraph 4 States:

Any vessel owned by or within the confines of the borders of Neverwinter and any person whether citizen of Neverwinter or otherwise, who benefits from the protection of Neverwinter, or who is under the protection of said city, must, during a state of protection of the city of Neverwinter, relinquish any vessel to the authorities who then may temporarily use said vessel in the cities protection. This vessel may be returned when the authorities deem that its usefulness has been completed.

Sir Leon chose to argue with the herald who shrugged his shoulders and basically implied 'It ain't my fault bro. I didn't write the damn thing.' The lord protector was on his way to 'borrow' the parties airship.

So the party and Sir Leon and a elf hireling in the corner continued to drink till the lord protector showed up.

The Baron chose to try and get the airship out of the barn but that proved difficult considering the size of the ship. He and the clockworks were moving it rather slow.

The lord protector, Dauglt, is a real butthead. He reiterated the law under which he was able to procure the flying ship. Negotiations were tense but Dauglt made an offer to the party. Provide protection services to our mappers and repair apprentices so they can do repair work on the drains in the sewers and he would minimize the use of the airship and see that they got it back in two days.

The party agreed to that and to the sum of 125gp each for five people for their troubles (they thought of Tyr the whole time even though he was probably out whoring or something)

The guards that arrived with Dauglt ran back inside claiming the "clockworks were giving them troubles." Occy took the opportunity to run into the ship and put half a heartstone in the storage area of the ship but forgot to mention it to everyone else. (What happens if Occy dies later and didn't tell anyone about his special tracking device on the ship)

The party true to their word showed up the next day on sewer dooty. (hehe)
They worked their way through the large drainage areas of the city but found a interesting area where the 'water' didn't flow very well.

The visiting tiefling warlock sent his companion to scout and it promptly died in an area where it became much larger. It was unable to discern what killed it.

The party escorted  the two apprentice wizards and the mapper while the tiefling got his companion back and the party returned after escorting the non combatants to the entrance of the tunnels before the potential fight.

As they regrouped, a young adult hydra appeared and after a vicious battle where Brunelda ended up face down in poopy water and all the others not so bad off, the party emerged victorious. They promptly cut off all the hydra heads and looked for a taxidermist. At 25gp for each head, it looks like there will be some decor on the boat if they ever get their ship back.

Two days later, the party shows up to the lord protectors castle and are stopped by the guards. They are paid their wages but the lord protector isn't finished with airship so they will have to wait.

Not happy, Occy confesses what he stored in the airship but realizes that the half of the crystal is coming toward them but no airship to be seen. Four guards are providing relief for the current shift and Occy realizes that one of them has found the heartstone. They all smell of ale and the largest and beefiest of the guards, a spoiled young man named Magnus, apparently has Occy's stone.

To be continued . . .. . .

NUFF SAID !! DM OUT !!

Wednesday, April 12, 2017

Forest Bandits, Neverwinter, Airship

Let me ‘splain…No, there is too much. Let me sum up ...

5 dead bandit, 1 Leader bandit got away: 3200 XP
(4 party members 800 each)
900 XP for roleplaying
2835 XP Bonus - players need next level before they die because the next adventure is really scary bonus
4535 XP TOTAL
STARTING XP: 9465
ENDING XP: 14000 (23000 xp next level)

The party ate dinner with Arthur. Grum previous leader of the hill giants had become increasingly angry. "He no goldenface. He faker. No believe him anymore. He brings tricks and now he brings foods that we no eat. Makes us eat plants 'stead of meats."
Arthur explained his concerns about the giants and how he felt that he had endangered the party by bringing them here. Arthur found that his 350 year old dwarven whiskey had been opened and became very worried. He had made a deal with the demon lord of night to release his youngest daughter from his grasp in trade for that 250,000 gp cask. After a very suspicious explanation from the party, Arthur resolved to getting the last one in the land from a old acquaintance, Tristen of Triboar.He encouraged the party to leave during the night to continue their quest to Neverwinter. Arthur has left a present there, a ship to help them on their journey.

With reluctance, the party agreed to head toward Neverwinter and meet Arthur at his home in Bryn Shander.

On the way to Neverwinter, the party met some small twig tree like creatures (children of the briar). The numbers were scary so the party moved on but kept an eye on them.

After several days of traveling, the party ran into 6 well armed men on horseback chasing three children. The slowest and fattest of the group fell behind and was promptly slaughtered by a horseman. Piggy will be missed. The two other children spotted the party in front of them and became frightened and ran into the forest.

The most formidable brigand, Captain Jackson, orders four to attack and one to kill the children. One brigand runs into the forest and kills a kid, and less then a minute later, Captain Jackson runs away. The party takes one hostage.

Tyr realizes they wear the symbol of Mordred Lefey, a cult leader from his past. After a few minutes of questioning, the brigand gives up all the little knowledge he had. The was paid to guard children that were being experimented on in the hopes of making them powerful magicians. Occy then had a melt down and slaughtered him realizing his past was catching up to him.

After this rather blooding ordeal, the party made their way to Neverwinter without further incident. They met with Darwin Morinn, Priest of Ilmater who introduced them to Sir Leon Stormbringer. Sir Leon brought the party to his house outside the outskirts of Neverwinter and showed them to the large barn where their ship was being kept.

After the shock of their ship being in the middle of land, and wondering how they were going to get it 50 miles to sea, the party opened the door to a large dragon cult airship complete with elementals to power the ship and four clockworks to guard and man the vessel. Needless to say the party seemed quite happy with Arthur's taste in traveling. Maybe the group might even name the ship " The Anton" if it so suits them in remembrance of the beloved bard (hint).

Congrats on LEVEL 6 -  LEVEL UP !!

NUFF SAID - DM OUT !!!

Wednesday, April 5, 2017

Let me ‘splain…No, there is too much. Let me sum up ..

2 dead Gith, 2 Gith got away: 2100 XP (4 party members 525 each)
900 XP for roleplaying - great entertainment1425 XP TOTAL
STARTING XP: 8060
ENDING XP: 9465 (14000 xp next level)
After a few days, the party makes their way toward Longsaddle, a frontier trading town. The party finds out that the town has been worn down over the last month. 
Four weeks ago, a gang of dwarves led by a Worvil Forkbeard aka The Weevil, rampaged through Longsaddle leaving little in their wake. They began to rebuild only to succumb to a hill giant attack two and a half weeks ago which left almost nothing, and now most recently, just when they are on the cusp of a little rebuilding, six strangely dressed, well armed, tall individuals led by a surly creature named Arandi began harassing people in the town looking for the clockwork salesman, Moncrieff Waring. Its enough to make a grown man cry.
The group began with breakfast, scared the waiter, and meanwhile, Occy decided to take a walk.
Occy decided to walk the bazaar looking for different items when he came across the 6 Gith and their 4 mean clockwork dogs. Arandi had been sold four defective dogs when "attack" command was yelled, they flopped on their backs and kicked their legs like they had been giving the good kinda scratching. Seeing that Occy had a similar dog, Arandi approached him and asked him about the clockwork salesman, to which Occy told him that Moncrieff was his, "paterfamilias". Arandi not happy with this response placed his very large sword on Occy's shoulder before he could r-u-n-n-o-f-t. 
Baron left the bar to see what Occy was up to and noticed that there was trouble a brewin.
The battle was dicey but the heroes came out on top. It was a pity Arandi managed to escape with some of his buddies, more than likely to re-emerged later in a more untimely fashion and ultimately causing our heroes an even bigger inconvenience. (FORESHADOWING)
Occy had meltdown and Tyr and Baron made nice with the armorer. Brunelda got drunk. 
After being resupplied, they finally left town and headed toward the downed castle. After about a week they met with a relatively well-dressed hill giant. (he looked like a fat kid, in a vest and shorts made of bear skins). The giant made a very clumsily worded invitation to have a "plant water" dinner with the chief of his tribe, Goldenface. Brunelda seeing something comforting in the proper way this hill giant was comporting himself encourage the party to go. They accepted.
After a day of travel, they finally found Arthur. YAY. Apparently, he made nice with the hill giant tribe. He is now their leader. WHAT? They seem scared of him with the exception of the old chief, Grum,  who seems quite perturb that he has been de-throwned and forced to become a vegetarian and eat vegetable stew. BOO. 
The gang has been reunited but who knows for how long . . .
Nuff Said. DM OUT !!!