1 Young Adult Hydra: 3900 XP
(4 party members 975 each)
900 XP for roleplaying
1875 XP TOTAL
STARTING XP: 14000
ENDING XP: 15875 (23000 xp next level)
As we explore under Neverwinter, we found a Hydra! |
"Ahem ahem by order of the lord protector Dauglt Neverember pronounced Nevee-rem-ber, I hereby issue this decree":
According to Act 2 of the City Protection Act, Paragraph 4 States:
Any vessel owned by or within the confines of the borders of Neverwinter and any person whether citizen of Neverwinter or otherwise, who benefits from the protection of Neverwinter, or who is under the protection of said city, must, during a state of protection of the city of Neverwinter, relinquish any vessel to the authorities who then may temporarily use said vessel in the cities protection. This vessel may be returned when the authorities deem that its usefulness has been completed.
Sir Leon chose to argue with the herald who shrugged his shoulders and basically implied 'It ain't my fault bro. I didn't write the damn thing.' The lord protector was on his way to 'borrow' the parties airship.
So the party and Sir Leon and a elf hireling in the corner continued to drink till the lord protector showed up.
The Baron chose to try and get the airship out of the barn but that proved difficult considering the size of the ship. He and the clockworks were moving it rather slow.
The lord protector, Dauglt, is a real butthead. He reiterated the law under which he was able to procure the flying ship. Negotiations were tense but Dauglt made an offer to the party. Provide protection services to our mappers and repair apprentices so they can do repair work on the drains in the sewers and he would minimize the use of the airship and see that they got it back in two days.
The party agreed to that and to the sum of 125gp each for five people for their troubles (they thought of Tyr the whole time even though he was probably out whoring or something)
The guards that arrived with Dauglt ran back inside claiming the "clockworks were giving them troubles." Occy took the opportunity to run into the ship and put half a heartstone in the storage area of the ship but forgot to mention it to everyone else. (What happens if Occy dies later and didn't tell anyone about his special tracking device on the ship)
The party true to their word showed up the next day on sewer dooty. (hehe)
They worked their way through the large drainage areas of the city but found a interesting area where the 'water' didn't flow very well.
The visiting tiefling warlock sent his companion to scout and it promptly died in an area where it became much larger. It was unable to discern what killed it.
The party escorted the two apprentice wizards and the mapper while the tiefling got his companion back and the party returned after escorting the non combatants to the entrance of the tunnels before the potential fight.
As they regrouped, a young adult hydra appeared and after a vicious battle where Brunelda ended up face down in poopy water and all the others not so bad off, the party emerged victorious. They promptly cut off all the hydra heads and looked for a taxidermist. At 25gp for each head, it looks like there will be some decor on the boat if they ever get their ship back.
Two days later, the party shows up to the lord protectors castle and are stopped by the guards. They are paid their wages but the lord protector isn't finished with airship so they will have to wait.
Not happy, Occy confesses what he stored in the airship but realizes that the half of the crystal is coming toward them but no airship to be seen. Four guards are providing relief for the current shift and Occy realizes that one of them has found the heartstone. They all smell of ale and the largest and beefiest of the guards, a spoiled young man named Magnus, apparently has Occy's stone.
To be continued . . .. . .
NUFF SAID !! DM OUT !!
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