Wednesday, June 21, 2017

White Plume Mountain Part 3 - Interesting Rooms

This time we go through some interesting rooms! Ones with floating rivers, and slippery floors and pits!

Wednesday, June 14, 2017

White Plume Mountain Part 2 - 2 black puddin', 6 flesh golems, 1 vampire (ran away): 21200 XP

(6 party members 3533 each )

1800 XP for roleplaying and riddle solving

5333 XP TOTAL

STARTING XP: 29271

ENDING XP: 34604 (48000 xp next level)

20 downtime days for the adventure - (160 downtime total)

Our intrepid party over the last two weeks made their way to the fabled White Plume Mountain where Kelvan, the notorious wizard in the area, is holding his mountain open for adventurers and mercenaries to enter and attempt to pillage. After a payment of 5000 gp, and several bet wagered at 25 to 1, the party ventures into the mysterious mountain. So far our group has been the only one that was able to make it through the first trial.
The pirates of penzance . . . errr . . .  the pirates of the cult airship . .. .  err the party group for wednesday DnD,  has had a few near death experiences but has managed to pull through. Nothing seems to stand in their way, not puddin's or golems or vampires OH MY ! They have managed to find the first objective Whelm and magical hammer with wondrous properties.
After answering the riddle for the entrance to the second trial of the journey, (Way to go Occy !!), our brave group heads further into the mountain to encounter more of its treacherous protectors.

Nice job everyone !! LEVEL 8 CONGRATS !!!

-DM OUT !!!!

Wednesday, June 7, 2017

White Plume Mountain Part 1 - Tattoo's Are Revealed, New Mission to White Plume Mountain, Riddles are figured out... Too late...

A prologue to the adventure:

Arthur sends word for  you to return to his Keep. Upon arrival, he has a message from Goldenface. Goldenface and Zephyros have been able to decipher the runes that each party member has. He refers to a chart that helps your characters understand what each rune means. When you discover the actual meaning of the rune, the runes power becomes clear:

Daniel - Gift of Vengeance - Know Thy Enemy. As a bonus action, pick one enemy within 30 feet of you. You may learn the enemies AC, starting hit points, and any damage immunities, resistances, or vulnerabilities. Once you use this property twice, you can’t use it again until you finish a short or long rest.

Scott - Gift of the King. - Ruler’s Command. As an action, you may inspire up to four creatures of your choice within 30 feet of you, and they can get advantage on any one die role for the next 5 minutes. This is completely separate from luck, bardic inspiration, or inspiration. Once you use this property, you can’t use it again until you use a short or long rest.

James - Gift of Death - Animate Dead. As an action, you can cast animate dead. During the time that your undead is 'alive' and does damage with its first attack against any living creature, it will in turn heal you for the damage up to your maximum health as long as you are within 30ft. Once you use this property, you can’t use it again until you finish a short or long rest.

Evan - Gift of Cloud. Cloud Carpet. You may cast this as a bonus action, you can spend 1 minute with a fly speed of 80 feet. Once you use this property, you can’t use it again until you finish a short or long rest.

Earl - Gift of Storm. Lightning’s Call. As an action up to 4 creatures of your choice within 30ft of you and are holding at least one weapon; each may only have one weapon they are wielding of their choice covered in crackling lightning for 1 minute. During this time the weapons deal an extra 1d6 lightning damage and are magical. A weapon loses these properties if it is dropped or stowed. Once you use this property, you can’t use it again until you finish a short or long rest.

These powers are experimental, if they don't work properly for some reason or they seem too broken, I may make small alterations. Any questions, feel free to ask.

A quick update of the financial holdings of the Sky Pirates of Shander... 

Coin: 4 pp, 3100 gp, 75 sp, 147 cp = 3148.97
Gems: 4 @100 gp, 6 @ 25 gp = 550
Objets d'art: 3 @ 25 gp, 5 @ 750 gp = 3825
silver salt and pepper shakers: 25 gp
silver holy symbol (unicorn head): 25 gp
wooden holy symbol engraved with gold: 25 gp
huge frost giant horn: 750 gp
TOTAL GP VALUE = 8348.97
We keep the coin and gems separated out in the Bag of Holding in small convenient pouches.

Magical Items, Consumable: 

5 Potions of Healing 2d4+2 (I think we used one last session? So maybe only 4)
2 Potions of Greater Healing 4d4+4
Potion of Invulnerability (resistance to all damage for 1 minute)
Potion of Stone giant strength (23 str / +7 mod) for 1 hour)
Potion of Diminution (reduce spell for 1d4 hours)
Potion of Speed (haste 1 minute)
Potion of Heroism (+10 temp hp for 1 hour)
3 Potions of flying (fly speed = walking speed 1 hour)
5 Vials of Bitch Monkey Blood that for some reason we still have lying around...

Magical Items, Non-consumable

Cloak of Elvenkind (Brunelda)
Cli Lyre (Brunelda)
TWO +3 Adamantine GithGreatswords (The Baron)
Wand of Wonder (I think Occy has it?)
Rope of Entanglement (I think Tyr has it?)
Boots of Levitation (I think The Baron has them?)

Magical Gifts from Arthur 

Cask of Jeremiah (Brunelda)
Polymorph Key (Brunelda)
_____ (Occy)
_____ (Tyr)
_____ (The Baron)
(I can't remember what y'all got from Arthur when he was overcome with the gift of gifting.)

There's also a Fine Bottle of Brandy that Brunelda's holding onto for a special occasion. Or wait, that's gone missing. Yep, that's it. It's gone. Giants must've snuck up into the airship and nicked it. Tricksy giantses, always stealing our stuff...

Financial Report submitted by Brunelda Hammercrag, Treasurer of the Sky Pirates of Shander who's totally not drinking the Fine Bottle of Brandy because she's drained the Cask of Jeremiah of its ale for the day...

*hic*

Wednesday, May 31, 2017

We Save The Dwarfs and Aliens Come To Bryn Shander

Saved the dwarfs! Fireballs, Harpoons, and lot of planning did the trick!

Here we do our group planning, with our college math professor showing off his math skillz!

We get back to Bryn Shander and then find out a pack of aliens from another dimension are hunting down the traveling salesman we had been conned from previously is in town! Here we put ourselves into non-fireball formation!

The beginning of the Alien fight!

Wednesday, May 17, 2017

Old Halfling Seer Forecasts Doom and Party fly's to Sad Dwarf Encampment

The party goes and visits an old halfling seer regarding their tattoos (The Baron calls it a birthmark, tattoos are for evil buffoons...). Joining them is a new woman named Khapri, who is a swashbuckler/monk/rogue!

She comes across as hard of hearing and can't see that well. Offering everyone tea and biscuits. In which everyone who drank the tea provided received inspiration point.

She says that she doesn't know what the tattoo's represent, but she knows that its tied to something that is in a cave within a cave...

She tells the party about about a group of dwarfs, only 20 surviving now, that are about 40 miles NorthEast of Bryn Shander.

So the party takes the AirShip up to this mountain cave spot. As they approach they can see a battlefield filled with dead Dwarfs and dead Ogres. And there is a camp of Ogres, about 40 of them.

Then they sneak past them with the airship and drop down using feather fall to meet up with the dwarfs. They tell the constructs that run the airship to fly back up and wait for a signal from us to come down and pick up the party. The signal being a sword that is lit with 'light' spell.

The party meets up with the dwarfs that are in a terrible state. They mention how they are starving and having tough time fighting the Ogres. In which they will have 3 dwarfs guarding the cave entrance at any given time. Trying to make sure the don't know their true numbers.

The party then gives food and water to the dwarfs and investigate the back area of the cave. They find a secret door that takes 2 hours to open. Once open they go inside and see a collection of large rocks that are 20 to 50 feet in diameter! This will be hard to take from the cave!

In the middle of the stones is a large coffin, which the party opens since they're bored... After open the coffin a large undead frost giant stands up and starts to fight the party. The party eventually defeats the giant. And after inspecting the body they close the lid back over the coffin.

The door the inner chamber closes as they kill the undead giant. But then Brunelda casts stone to mud and creates a hole through the 3 feet stone door.




Wednesday, May 10, 2017

The frost giants are attacking!

A wounded rider rides into the center of the keep calling out for help. “The frost giants are attacking. The frost giants are attacking”

Goldenface and the party decided that Goldenface will take the east side and the party members will approach from the north side.

After several battles with the giants, the party was worn down but victorious. They learned that the frost giants were looking for Artus Cimber and as Arthur recalled he had moved to Waterdeep.

The party was awarded several items from the town for assisting them with the attack. During the following weeks of recovery the towns people began rebuilding structures.

The party also learned that a seer in town may know more about the giant runic writings that they have as tattoo’s on their body.

Short and Sweet

DM out!

PS I believe there maybe an addition to the team on wednesday

Wednesday, May 3, 2017

The Truth of Arthur Is Revealed, Booty is Provided, Bryn Shander is Attacked!

6 bad le fey soldiers: 3600XP 
(4 party members 900 each)
900 XP for roleplaying
1800 XP TOTAL
STARTING XP: 17225
ENDING XP: 19025 (23000 xp next level)

The party's brainstorming began, with a little help from Sir Leon, and soon they developed what appeared to be a fool proof plan to re-acquire their airship. 
They were introduced to captain of Sir Leon's trading vessel, a salty old pirate named Crusty. The party took off in the ship and headed toward pirates bay and awaited their airship (this ship needs a name) waiting for lord protector's men to stop them. As promised, Sir Leon reported his ship missing and some hours later the airship headed toward them. 
Magnus recognized The Baron, Occy and Brunelda during the ensuing battle. The battle was short and sweet, but during the slashing and attacking, Occy and Brunelda noticed two real pirate ships heading toward the Sir Leon's vessel.
Tyr paused long enough in his sword fighting to look up into the sky and yell, " You couldn't just make this easy could ya !?!?!?" (I'm sure he heard the wind snickering back at him.)  
The party quickly defeated Magnus and the guards. As the party finally made it to the airship with all the clockworks and so on, Magnus could be seen shouting obscenities from the deck of Sir Leon's ship but was drowned out by the parties singing. . . . 
"We all set sail for the island of gold
The only ones coming are the brave and the bold 
If you get left behind just know you we're told
Yo ho ho we are pirates"

"Fill all the barrels with whiskey and rum 
The ale and the grog and the meadery drum
We'll sail till we're drunkards and poor as the bums
Yo ho ho we are pirates"

"We rob from the rich and we give to the poor.
Hide all your gold cause we'll break down your door
Give us your jewels and we'll have an accord 
Yo ho ho we are pirates"

"We'll board you ship and we'll take all your loot
We'll bury it deep and we won't give a hoot 
We'll carry the map in the holes of our boots 
Yo ho ho we are pirates..."
(courtesy of Scott)

And off to Bryn Shander they go. Upon arrival, they find the northern keep just outside the city. They land in the keep which appears to be more like a castle and guards that look just a formidable. 
Upon landing, the guards take them to see the Lady Jacquelyn of the house after they asked for Lord Arthur claiming that they have brought his new airship. 

After a conversation leaving both sides in dumbfounded looks and banter that resembled, "My airship?" "Yes" "I didn't order an airship" "Yes Arthur did" "No he didn't" and so forth. The one-armed  Arthur came out looked a little worse for wear, exclaiming that the party was trying to pull something over. After a little more 'splaining because the sum up wasn't going to work, Arthur finally understood and ask the party to wait in the study. Servant were sent to give the characters what they needed. Occy took a bath, Tyr and Brunelda drank and ate, the Baron had milk. 

Occy freaked out at the bathing maidens but that wasn't too new. He was upset that they saw his lily white tushy.
One-armed Arthur finally came in and the party and him had a long conversation about the events of the last couple months, the party realizing a second Arthur was running around. 
Just then a two-armed Arthur came through the back, "Well Arthur I'm glad your awake, I have much to discuss with you .. . ." The party and the one-armed Arthur looking back at him rather perturbed. And the following questions began to get answered:
Yes the daughter was in trouble and need to pay off the demon lord.
Yes both Arthur's are real.
The one-armed Arthur lost all his brothers in the Ice Spire Ogre war and thats where he met Arthur number 2.
The two-armed Arthur is actually a Adult Gold Dragon named Goldenface.
Arthur saved Goldenface's wrymling and they became fast friends and have been for many years. 
The party had been given free run of the armory where they re-equiped themselves and it appears after several eldritch blasts .. . 
"You Lied"
"Oww Occy that hurts"
"But you lied"
"Occy that hurts."
"Liar"
"Owww"
"Liar"
"Owww .. .  ok here's a present"
"I forgive you."
Occy has forgiven Goldenface. 

After a very peaceful nights sleep, the city of Bryn Shander is attacked by Frost Giants and is in peril. How does this stuff keep happening to our party?!?!?"
Nuff Said . .. .  DM OUT !!!